Proration A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget, Elphelt.Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Bedman?, Asuka, Johnny.Can hit certain crouching opponents in neutral.Links into c.S on Counter Hit for a decently powerful conversion. Combos into 6S against crouching or airborne opponents for more damage when comboing into Bandit Revolver. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility.Ĭombos into Bandit Revolver for a soft knockdown or 6H for a hard knockdown. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Despite what the animation implies, it can hit certain crouching opponents. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for.įaster than average startup at 4 frames. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. ![]() This can be caused by crouching, certain moves, and being short. which can be used to challenge pressure, and 2D, a low profile When a character's hurtbox is entirely beneath an opponent's attack. These include Volcanic Viper, a fast DP Dragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. His immense damage output massively rewards hard reads. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. ![]() Proper conditioning is a huge part of Sol’s gameplan. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Tools like these provide him with a strong neutral presence. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. ![]() Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |